Game instructions

Game instructions

Player actions

The game starts with two to four players with four pieces each located in the house. follow the instructions on screen telling which player has to do what action. The actions can either be to roll the dice or move a piece. Tap the dice to roll it, and tap a piece to move it. There is no indication of which pieces can be moved, so you'll have to figure that out yourself. If you try to move a piece that cannot be moved, nothing happens.

Figure 1 - Instructions telling the red player to roll the dice.

Figure 2 - Instructions telling the red player to move a piece.

Get out of the house

To get a piece out of the house, you have to get a six on the dice. Every time you roll a six, you can choose to move another piece out of the house or move six steps forwards. A six on the dice means you can roll the dice one more time before the turn goes to the next player.

Figure 3 - Red player has rolled a six and can move a piece out of the house.

Hit other players

If your piece lands on a square with another player's piece, the other player's piece is turned in, which means it has to start all over from the house again.

Figure 4 - Red player rolls 4 on the dice and turns in yellow player's piece.

Goal

The game continues until all players have managed to get all four pieces around the board and into the goal.

Figure 5 - All pieces must go around the board to reach the goal.

Figure 6 - The game is finished when all pieces have reached the goal.

Default game rules

Ludo has many variations around the world. To cope with that, Ludo.NET lets you decide some game rules when you start a new game. The following are the default game rules:

  • The red player always starts the game.
  • You have to roll a six to get out of the house. Each player can roll the dice only once, and then pass on to the next player unless a six is rolled.
  • If another player hits your piece (stops on the same square), your piece is turned in and has to start from the beginning. This happens even if your piece is on a square of its own color.
  • Two or more pieces in a stack forms a block. No other player can pass that block.
  • To get into goal, you have to roll exactly the number of squares left to goal.

Custom game rules

This is how you apply custom game rules:

  1. Tap the button to start a new game.
  2. In the new game screen, there's a list of game rules. All game rules are locked until you pay to unlock them.
  3. Select the game rules that you want.
  4. Select how many players to participate in the game.
  5. Tap the start button to start a new game. It's not possible to modify game rules in a running game.

See screenshots on the various platforms


Details about each custom game rule

Roll three times

When all pieces are in house or goal, the player can roll up to three times to get a six and get out of the house.

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Form blocks

When two or more pieces of the same color are on the same square, a block is formed that lets no other players pass that square.

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Safe stops

When a piece is on a square with its own color, it cannot be turned in.

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Three sixes in a row

When a player rolls three sixes in a row, the turn is immediately passed to the next player.

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Move into goal options

Lets you decide how the piece can be moved into goal.

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